![]() ![]() It broadly relates to the study of the intersection between archaeology and game studies. Archaeogaming-a glitch between worldsĪrchaeogaming is a slippery term to define. While screenshots and videos of glitches can capture their context, in this essay I will argue that emotional responses to glitches are integral to understanding their cultural significance and queer dynamism. If we understand that queer can be used as a verb describing a process of undermining or challenging assumptions about productive play, then glitches can be considered queer in that they potentially disrupt play and break immersion based on experiencing in-game physics mimicking the analogue world. Archaeogamers, who study the intersection between archaeology and video games, may also record glitches in order to better understand the development and experience of playing a particular game. Speedrunners exploit glitches in order to complete games as fast as possible, and record their occurrences for other members of their community. Despite this, glitches are highly valued by certain play communities. Examples include loading errors, clipping through walls, and game-breaking glitches which result in a complete cessation of play. ![]() Like their analogue equivalents, they can range from mildly inconvenient to unavoidable. Glitches can be characterised as digital pests. They are particularly interested in queer archaeologies of gaming and dark tourism. Florence is a heritage consultant and archaeogamer living in London. ![]()
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